We have hosted the application starlingpunk in order to run this application in our online workstations with Wine or directly.
Quick description about starlingpunk:
StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling�s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage entity drawing order via depth/layer so that scenes render properly in order (foreground/background, etc.).Features:
- Entity / world system: organizing game objects into Worlds, Entities, with type-based grouping etc.
- Tilemap support: to build large tiled levels efficiently and render them using Starling�s GPU acceleration
- Collision system: grid collision, pixel masks, collision masks, support for detecting interactions between entities etc.
- Ogmo Editor integration: support to import levels built using Ogmo level editor format
- Depth layering: managing entity drawing order via depth / layer so that scenes render properly in order (foreground/background etc.)
- Performance / rapid prototyping orientation: reuse of Starling display objects, sprite sheets, mobile / GPU acceleration, making it easy to spin up small games quickly
Programming Language: ActionScript.
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