We have hosted the application quantum game engine in order to run this application in our online workstations with Wine or directly.


Quick description about quantum game engine:

As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it.

Outside insight would be appreciated.

Features:
  • Win32 window class wrapper
  • Win32 window wrapper
  • Win32 window manager
  • Win32 child manager
  • Win32 control support (very basic)
  • RawInput support
  • Shader class (vertex + pixel only at the moment)
  • Buffer support (vertex only at the moment)
  • Primitive Direct3D11 rendering calls
  • Console variable system
  • Console function system


Audience: Education, Advanced End Users, Developers.
User interface: Win32 (MS Windows), Project is a 3D engine, Project is a window manager, Project is a graphics toolkit, DirectX.
Programming Language: C++, C.

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