We have hosted the application opentomb in order to run this application in our online workstations with Wine or directly.


Quick description about opentomb:

PLEASE NOTE: Project development moved to Github! https: //github.com/opentomb

Here you can find ONLY nightly builds for Windows.

OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http: //icculus.org/vt/vt/ project.
It is developing in netbeans 7 + GCC TDM 4.9.2
Used libraries: SDL2, SDLimage with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET.
Youtube engine work example: http: //www.youtube.com/watch?v=Jf3JGm67oS0
I need some help in game behavior algorithms, level parsing, e.t.c.
Needed for work:
1) Original Tomb Raider levels
2) Font .ttf
3) Config files (config.lua and autoexec.lua)

Audience: Developers, Testers.
User interface: OpenGL.
Programming Language: C++, C, Lua.

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