icarus scene engine online with Winfy

We have hosted the application icarus scene engine in order to run this application in our online workstations with Wine or directly.

Quick description about icarus scene engine:

Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux.

Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format.

Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).

  • Dynamic shader generation based on materials, material layers, lighting, shadows, normal mapping and post effects
  • Animatable Lighting, Cameras, Lenses, Scenes.
  • Multi-threading. Background loading of all resources, inc. models, textures, audio
  • Shared resource ".scenex" XML-based files for textures, models, materials, scene definition etc. etc.
  • Native .NET Physics simulations, based on ODE,converted and streamlined. Background-threaded, with built in synchronisation to 3D models and any other scene object.
  • Native .NET OGG and WAV support, with background thread audio processing/streaming
  • 3D Positional Audio based on OpenAL.
  • 3D Models, importing from 3DS and OBJ files
  • Terrain from Textures and raw heightfield data
  • Themable User Interface controls, fully animatable, with nested parent/child as well as docking and/or anchoring to 9 points around the parent UI element with spacing and padding properties
  • Binary-compatible across MacOSX, Windows, Linux.
  • Scene Management. Scenes within Scenes, Parallel Scenes
  • Full Animation Track, Time Dilation on any Track
  • Double/Single floating point accuracy versions.
  • Automatic selection of VBO, Display Lists, Immediate Mode, depending on underlying rendering platform capabilities and/or dynamic nature of rendering.
  • Dynamic LOD geometric texturable shapes including: spheres, torus, cylinders, capsules, tubules
  • Native in-engine Collision Rays, projection and unprojection, including ray projection into geometry triangles, triangle texture coordinates and onwards into the sub-scene that generated the texture.
  • Easy Surface generation (Frame Buffers) for depth and/or color rendering of Scenes
  • Cross-platform Font consistency.
  • Decoding/Encoding Video Streams
  • CLS-Compliant for VB and other .NET language use
  • DXT texture compression support
  • Custom XML loading for large (>10Mb) XML files containing high definition models & textures. e.g. 100Mb single model size
  • 6 default coordinate primitives, vector, euler (vec+angles), matrix, trajectory, position /rotation (vector & matrix), and Composite coordinates (arrays of primitives), can be set on any object

Audience: Developers.
User interface: .NET/Mono, OpenGL, Handheld/Mobile/PDA, Project is a 3D engine, Web-based, Plugins.
Programming Language: C#.
Database Environment: XML-based, MySQL.

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By OD Group OU – Registry code: 1609791 -VAT number: EE102345621.